Every strong deck should have synergy with their Support Pokemon. So what exactly are support Pokemon? Well in the Pokemon TCG you will usually build a deck around one or maybe two attackers. Sometimes even more. Some decks are focused on energy denial. Others are focused on decking the opponent out. Out of all the different archetypes and tiers of different deck builds there is one thing that keeps these deck lists consistent and powerful. And that is support pokemon. Support pokemon (this term should not be confused with Supporter trainer cards), are the foundation of many deck engines and are put into a deck to give the deck buffs that are usually type-dependant. Because of this, many support pokemon are bench sitters that are placed down to utilize their abilities. However, this is not always the case. Support Pokemon can also be in the active if their attacks deal decent damage. They can be used to help setup a good board state in the early game, or they can also accelerate energy to speed up more powerful attacks. Some support pokemon can recover cards from the discard and search for type-specific Pokemon. So as you can see, while they may be a target for sniping on the bench, the benefits usually outweigh the risk of playing them. Especially since your support pokemon won’t be in the active (athough sometimes they will). If your opponent plays a card like Lysandre to drag up one of your support Pokemon and KOs it, then they will be hurting your strategy. However, as long as you are not relying on your support Pokemon to take prizes by attacking, you will still have the edge since your main attacker will still be on the board.
Support Pokemon can theoretically be the strongest cards in a deck. Depending on what type your main attackers are, you will have different options to consider. If you run multiple types of main attackers in a deck then you will have more options for support, but it will be harder to balance your deck out due to space issues. Below is a list for every viable support Pokemon in the Standard (2016-2017) format. In each list will be Pokemon that have useful abilities, or other support options that are specific to certain types. The last list below will have the splashable support pokemon. Meaning that the Pokemon in that list can usually be placed in any type of deck and still be useful. After each list is also a breakdown of the cards and how well they can work in certain decks.
Grass type Pokemon have one of the strongest stadiums in the format right now. Forest of Giant Plants. One of the most popular uses for this stadium is for Vileplume decks. Using the AOR Vileplume’s Irritating Pollen ability on the first turn of the game can slow the opponent down considerably. Forest of Giant Plants speeds up any grass deck that evolves making it the stadium of choice if you’re running a lot of green in your deck. Next is Revitalizer which is a great recovery item card. You can get two grass pokemon from your discard pile and put them straight into your hand. This is a very good addition to a deck that plays super rod. Sometimes, this can outright replace super rod in certain decks. Also this card has amazing synergy with Forest of Giant Plants. Revitalizer should be considered in most grass decks. Ariados from Ancient Origins is a neat addition to grass decks since its ability will poison both active Pokemon. There are many decks that benefit from instant poison every turn such as Sceptile EX, Machamp EX, Raticate BREAK, Croagunk Poison Enzyme, and Wake-Up Slap Poliwrath. Being a stage 1 won’t matter much if you are using Forest of Giant Plants. Shiinotic is what you would play for a decent search option. While it might be a stage 1, it hardly matters with the powerful Forest stadium. There are many uses for this card to search out an evolution line. Since you can stack this ability, two uses of Illuminate will keep you consistent in getting what you need. This card is meant more for setup support, but it can also be good mid-game as an alternate search option. Vikavolt is a stage 2 lightning type Pokemon but makes this list because of its Strong charge ability. One Vikavolt on the bench, and you can attach two energy as well as your standard one attachment per turn. The lightning energy can be used on a grass Pokemon to fulfill any colorless energy in its attack cost. This is a very decent energy accelerator with great flexibility. Aether Paradise Conservation Area is a good stadium to reduce damage to your basic pokemon that happen to be grass type. The damage reduction is very good however this being a passive stadium leaves its usefulness to mostly the late game where stadium plays become less frequent depending on the matchup. Forest of Giant Plants is still the staple stadium in most grass decks for now since many powerful grass types in this standard format are dependant on their evolution lines. The promo Lurantis with its Sunny Day ability is very useful to stack damage for grass type attackers. 20 extra damage to all your grass attacks plus the addition of Choice Band, Fighting Fury Belt, or even another benched Sunny Day Lurantis, can guarantee good damage for knockouts. This card is good to include in decks such as Golisopod and Lurantis GX.
Scorched Earth is a very good card. Besides the draw support, this card sets up combos that use attacks which accelerate energy from your discard pile. Every fire type deck should play this card. Burning Energy is the special energy that fire types get and it has a useful effect. While attached to a fire type pokemon, anytime you have to discard a fire energy for the effect of an attack you can discard Burning Energy, and it will automatically reattach to the Pokemon that was using it. Now this card seems counter-productive when using a stadium like Scorched Earth. So you only want to be using Burning Energy in a deck that plays a limited amount of Fire Energy so that you can keep recycling for strong attacks like SM Arcanine or EVO Charizard. Out of all the energy grabbers from the discard, Volcanion is the best for fire types. This combined with Scorched Earth and another support Pokemon which will be mentioned shortly makes the speed of Volcanion decks very threatening. This engine makes Volcanion decks high tier. It is without a doubt the best acceleration for fire type pokemon in the early game. 130 HP is strong and with a Fighting Fury Belt, keeps him safe for a couple turns. Next is Volcanion EX. Rather than speeding up energy cost for attacks, the EX version of Volcanion powers up the damage output of basic fire type Pokemon. This has perfect synergy with Scorched Earth and the regular Volcanion. Two Steam Ups, or one and one Scorched Earth draw, means that Power Heater hits for more damage and 2 energy can be attached immediately from the discard. Being a fire/water dual type means this tanky EX can take advantage of water support as well such as Dive Ball and Rough Seas. Both Volcanions are Basic and can definitely hold their own as well as support each other in this top tier deck. Altar of the Sunne is useful for both fire and metal types. Taking away weakness can save you from certain one-shots from bad matchups. Volcanion EX, Incineroar GX, and other high HP fire types will be slightly harder to knock out. In other matchups, this can be a dead card. This card is more of a tech rather than being a reliable choice for your main stadium. Passive stadiums won’t be around for long in standard now so fire decks should use this as a tech. Lurantis is a good damage buff for fire type decks to make sure you hit higher numbers for a KO. However, with so many support options that fire decks have, it would be hard to fit in a 2-2 line for Sunny Day to help immensely. Regardless, it is a good damage option if you can help with the space.
Dive Ball is a good search option for many water decks. This card allows you to grab any water type Pokemon from your deck. It’s basically a free Pokeball for water types. This is a nice addition in decks like Greninja, Lapras GX, and even Volcanion EX from Steam Seige. BKT Remoraid or BKT Octillery are also good targets for this card so that water decks can get setup a bit faster. Palkia EX is very good for accelerating water energy. Aqua Turbo costs 2 water, but you get to grab 2 water energy from your deck and attach it to 1 of your benched pokemon while doing 40 damage. This is very strong for a number of water decks such as Mega Gyarados or even Lapras GX. This card gives water decks some good speed variations if they have high energy attackers. Rough Seas is the general stadium of choice for water decks. This is not a passive stadium since you can activate it on the turn that you place it, which makes it useful for healing. The 30 extra HP that is healed could be just enough to prevent certain two-shots. Huge tanky water types that equip a Fighting Fury Belt will be difficult to KO with Rough Seas in play. Manaphy EX is very good for retreating your water type pokemon. Many decks will play one or sometimes two of these to prevent the threat of a Lysandre stall or to remove any status conditions or negative effect on the active water Pokemon. This is a very good mobility option for all water decks. It’s Hp is low for an EX which makes it a target for surprise plays from Lysandre or GUR Lycanroc GX. But most water decks should play at least 1 copy unless you are playing a prize denial non-EX focused deck. Splash Energy ensures that any water pokemon it is attached to will not go to the discard. Playing this in a deck would mean that you would be relying on a single attacker for most of your matchups. Greninja BREAK decks can use this card to make sure they can have another Greninja ready to be break evolved. However this card is not ideal in decks unless the water type pokemon is being heavily relied on and using quad lines. Brooklet Hill is a decent search support for water type decks. While its not as good as Dive Ball, it can search your deck for any basic water Pokemon and place it directly onto your bench. This won’t be played over Rough Seas that much, but it can be useful in the late game when you have used a Super Rod or Rescue Strecher to shuffle pokemon back into the deck. Finally, Aqua Patch. Aqua Patch allows you to attach a water energy from your discard pile to one of your benched water pokemon. This being an item card means that it is a very useful option for water acceleration. Combined with Max Elixir, Aqua Patch makes every water deck very fast. This is definitely a good card for water pokemon with high cost attacks such as Lapras GX, Wishiwashi GX, even Avalugg. Water decks will not be slow with Aqua Patch in their engine.
Lightning type Pokemon can also gain the benefits of the Rough Seas stadium card. Just like water Pokemon, this provides healing support for lightning style decks. Big basics like BKT Raikou or GUR Tapu Koko along with Fighting Fury Belt attached can take full advantage of avoiding two-shots. This stadium is very good for all lightning decks. Flash Energy can take away the weakness of any lightning type pokemon while it is attached. While there is Weakness Policy in the format, tools are very vulnerable due to Field Blower. Generally, lightning types are weak to fighting so the decks to look out for would be both forms of Lycanroc GX as well as Zygarde EX. This special energy is useful as a tech in the same way that weakness policy would be played. Zap Zone from Zebrstika makes it so that attacks from your lightning Pokemon are not hindered by any effects on your opponents Pokemon. So attacks from GEN Jolteon EX or FAC Glaceon EX will not have the protection due to Zap Zone. This also cancels out attacks that have the effect of reducing damage next turn. This card is good to use as a tech in certain matchups if you can fit it in. Clemont is a very powerful supporter card that allows you to grab up to 4 lighting energy from your deck and put them in your hand. Magnezone is the obvious combo with this card. This card has some versatility since it states up to 4 instead of grab 4. The reason you would want to grab less than 4 would be if you don’t have Magnezone and still want your Max Elixirs to hit. Mid-game is where this supporter will see play unless you get an early Magnezone on the field. Electrode’s ability Buzzap Thunder might seem like a bad play. Giving up a prize on a Pokemon that you have to evlove is not good. This ability can not be abused without giving your opponent the upper hand. Attaching two extra lightning energy in a single turn is very powerful though so you would only want to use this option if you are not running any EXs or GXs in your deck. Otherwise you run the risk of falling behind very quickly. Lightning decks that want quick acceleration without relying on Magnezone lines should play a maximum of 2 Electrodes. Aether Paradise Conservation Area is good to reduce damage on basics such as Tapu Koko GX who is already strong due to a lack of weakness. But Rough Seas is a stronger play for now since you can have better control of when you can utilize the effect. Passive stadiums can always be replaced on your opponents turn so you will need to save this stadium for late game to make it more difficult for your opponent to take their last prizes.
The psychic type Pokemon don’t have much in terms of type-specific support but they can still be powerful if played correctly. Wobbuffet can block all abilities for your opponent if you play an all psychic type deck. While this is often used as a tech in many decks, this is actually psychic support as well. As long as your abilities are being used by the same type, you will have nothing to worry about. Placing a Wobbuffet as your opening starter on the first turn can really slow down your opponent since they won’t be able to use Shaymin EX. Meanwhile abilities like Hoopa EX, BKP Hypno, and FAC Mew can stay active. Using this card in other decks can turn it into a double edged sword sometimes. Lunala is a powerful stage 2 GX that can freely move any psychic energy on your side of the board. This can open up some Max Potion plays. You can also move energy you obtain through Max Elixir without having to use Energy Switch or Multi-Switch. This can make Lunala’s GX attack a clear threat if you can power it up quickly. Metagross GX is the energy acceleration option for any psychic deck. However being a stage 2 means it could prove difficult. The ability only attaches 1 psychic or steel energy to the active. You could always combine this with Lunala’s ability to move the energy somewhere else but that would be hard to setup. This ability can still be useful for attacks that scale damage based on how many energy are attached such as Mega Mewtwo EX and Tapu Lele GX. Altar of the Moone is a good mobility option if you are looking to retreat easier. If you have even 1 psychic energy attached to a Pokemon, then they will have 2 less retreat cost. This might not necessarily be heavily played over Float Stone, but in the mid to late game it could be your escape option for a turn. You will need to take note of the matchup with this card since it also works for dark energies as well.
Scorched Earth can also work with Fighting Energy as well for some extra draw support. This card can allow you to make plays that will recover this energy back for some acceleration as it does in fire decks. Scorched Earth is generally your primary stadium in the early game. Strong Energy has the benefit of adding 20 extra damage to any fighting type that it is attached to. Zygarde EX decks can make good use of this being able to do decent damage fast for a single energy. Strong energy is a must have in most fighting decks. It is also not uncommon to attach multiple Strong Energy on a single attacker to hit high damage numbers. If you do this though you should only ever attach a maximum of 2 since you don’t want to have to recover a lot of special energy when if your attacker goes down. Regirock EX acts as a bench sitter for damage support. Each Regirock EX that you have on the bench adds 10 more damage to all fighting Pokemon’s attacks. This doesn’t work for Regirock itself though but that shouldn’t be an issue since you likely won’t be attacking with him. Using AOR Hoopa EXs Scoundrel Ring to grab three of these on your opening turn is a good idea to setup a damage boost early in the game. Normally decks should run 3 or maybe 4 copies of this card in their fighting decks. Having at least two Regi Power abilities in play can be sufficient enough to hit the right numbers on certain EX or GX Pokemon. Machamp’s ability is similar to Regirock EX but adds 20 damage to fighting attacks instead of 10. The drawback is that this is a stage 2 so getting it out will not be as fast. But with two Machamp on the bench, you will be set up for enough damage to carry you through most of the mid game. Carbink BREAK is a good energy accelerator for certain decks. Diamond Gift allows you to attach 2 energy to one of your benched pokemon. The wording of this attack does not specify basic so you can also grab a special energy like a DCE or strong energy. This card finds a good partner with Scorched Earth and allows for decks like Gigalith and Mega Steelix to become faster. Being a stage 1 is not that bad when combined with the Safeguard Carbink. Brooklet Hill is not the main stadium choice for fighting decks but it can still have its uses. Searching out useful basic fighting Pokemon like Zygarde EX, Safeguard Carbink, or Regirock EX is good in the begining stages of a game. It will be a good choice to use once Hoopa EX rotates.
Dangerous energy does not see that much play. It helps in Mega Tyranitar EX decks but other than that it usually isn’t worth the attachment unless you can tank damage from EXs. You are better off running a Choice Band now rather than Dangerous Energy since it will not work for GX Pokemon. Reverse Valley is a good stadium that some dark decks play. Although it is only 10 damage, sometimes that can be enough to take a KO. Dark heavy decks should run this stadium along with Parallel City as an even 2-2 split or just play 3 Reverse Valley and 1 Field Blower. In a matchup against Mega Scizor or Solgaleo GX using Reverse Valley will give the opponents Metal type Pokemon a reduction of 10 damage which basically negates the stadium’s use. But it is still a good stadium for most dark decklists. Yveltal is a very good energy accelerator. Oblivion wing does good damage for a single dark and can attach a dark energy to one of your benched Pokemon as well. The high HP means that it can survive in the early game. Yveltal decks are high tier because of the synergy of this card as well as not being overly dependant on multiple ability support Pokemon. Oblivion Wing is the perfect opening attack for any dark deck. Just like Psychic types, Altar of the Moone is a retreat option for any Pokemon with dark energy attached. With tools becoming more easier to deal with now, it won’t be surprising to see at least 1 copy of these in dark decks. Two less retreat cost is good for Pokemon such as BKP Darkrai EX and Yveltal EX.
Metal type support can focus on extra damage or extra defense. Shield Energy reduces damage done to the Pokemon it is attached to by 10. High HP is common with many Steel type Pokemon. Mega Steelix EX can become a huge wall with two of these attached along with Heavy Boots. Attaching 2 Shield Energies on a single attacker like Mega Scizor is not a bad idea if it means you can survive an extra turn. Also in terms of defense support we have Reverse Valley. Now you can reduce 10 more damage if you are already running a deck with Shield Energies. You will want to use these defense options in decks like Solgaleo GX that have high HP. Magearna EX offers defense against effects that may negatively hinder your Pokemon. Any Pokemon with a Metal energy attached will not be affected by effects of attacks while Magearna EX is in play. This is a useful tech card in certain matchups that can be played as a one-of. Metagross GX can accelerate energy to the active from the discard but this is a slow form of acceleration. In a deck that is focusing on Solgaleo GX Sunsteel Strike, this could be decent, but streaming two stage two heavy cost attackers will be a clunky process. For some damage support there is Dhelmise. Dhelmise is a basic with a decent amount of HP that adds 10 damage to your metal type Pokemon’s attacks. 10 more damage isn’t much until you can flood the board with 3 of them. A good setup is to search out at least three of these with Bridgette or Nest Balls if you can. With multiple defense options and extra damage metal types have to decide whether to focus on attack or defense since trying to do both will be inefficient. Altar of the Sunne will take away the fire weakness that plagues many metal pokemon. If your metal deck is not offense-oriented then you should consider playing this stadium. Removing weakness late in the game will guarantee that your opponent won’t be gettin one-shots with your multiple Shield Energy attachments.
Wonder Energy doesn’t see much play since there are other alternatives but it can be useful to block any negative effects that attacks can do. Fairy Garden offers free retreat to all Pokemon that have fairy energy attached. This means that fairy decks won’t have to rely heavily on Float Stones. This card will need to be played correctly so that you don’t lose the stadium war. Losing your retreat options to Delinquent, Field Blower, or another Stadium Card can cripple you in the late game. This is a good stadium to consider in most Fairy decks. Fairy Drop is a good alternative to use instead of Pokemon Center Lady. Any Pokemon with a fairy energy attached can heal 50 damage with this item card. This healing option is very powerful in decks like FAC Diancie EX. Xerneas is a very good acceleration option for fairy decks. This card can be for setup in a deck like Xerneas BREAK or even M Gardevoir’s Brilliant Arrow. This acceleration option costs only 1 fairy energy in order to get 2 more from the deck. The high HP for this basic makes it a good choice for the early game. Comfey can prevent you from special conditions and is a useful tech in certain matchups.
Reshiram is able to accelerate fire energies onto the board when it is active. This card doesn’t see much play but it can speed up some decks such as the Dragon type Mega Rayquaza EX. Hydreigon Is a useful mobility option for many decks that play Giratina EX or other heavy dragon Pokemon. Any decks using Salamence EX also get a lot of use from this card. With Dragon Road you can ensure that your dragon type Pokemon won’t be trapped helpless in the active. Double Dragon Energy is the best energy support for all dragon decks. Like Colorless Pokemon, dragon types do not hit anything for weakness and usually have awkward attack costs consisting of multi-type energy attachments. Double Dragon Energy not only provides two energy but they each act as every type of energy exactly how Rainbow Energy would work. This speeds up dragon type attacks and allow for some useful combos such as Fairy Drop and Darkrai EXs Dark Pulse attack. It also allows Giratina EXs Chaos Wheel to become a threat in the early game. DDE should be used in all decks that focus an attacking with dragon types.
These types of Pokemon have the least amount of specific type support. But since they don’t hit for weakness many colorless pokemon are used as alternate attackers. Despite the lack of colorless support, decks like Mega Rayquaza EX and Tauros GX are still very powerful. Altaria removes weakness from your colorless attackers which can be a useful tech in certain matchups. Many colorless Pokemon are weak to lightning while also being resistant to fighting types making them a bad target for something like BKT Raikou. Other colorless Pokemon can be weak to fighting which means that it can save them from strong attackers like Passimian. Winona can be used to search for any 3 colorless Pokemon and place them in your hand. This is a good alternate setup card to use instead of something like Bridgette since you won’t have to worry if they are EX Pokemon or not. The reason you would play this card over Hoopa EX is if you are more concerned about your bench space or to grab Tauros GXs . Otherwise this can be a good setup card for non-EX colorless Pokemon in the early game. Later in the game this card will use its usefulness so it is best to grab it early from your deck with Tapu Lele GX if you can. Double Colorless Energy can be used in a variety of decks that don’t even use a single colorless Pokemon. But it is in this list because of the benefit of providing a double energy attachment to speed up high cost colorless attackers such as Snorlax GX. DCE allows Tauros GX to attack on the first turn. This one is a bit obvious but since they normally don’t require specific energy attachments, Double Colorless Energy should always be heavily used when focusing on strong Colorless attackers.
This final group of cards can be fit into many decks regardless of the main type of pokemon they run. Each of these cards offer different options for support and many of them have seen play in high tier decks. For draw power the best option is Shaymin EX. Early in the game this card can allow you to draw through your deck with considerable speed when combined with other draw supporters like Professor Sycamore. You will want to play your hand size down to 1 or fewer cards before you use Setup so you can gain the most out of this ability. Octillery can be a good alternative if you don’t want to have a low HP EX on the bench. For decks that don’t play EX or GX cards Octillery can be decent draw support for a majority of the game if it stays in play. Oranguru, while not as strong as Octillery, is a basic pokemon so it can be used right away without having to rely on evolving. The ability Instruct will ensure that you will never be in top deck mode when you have no cards in hand. Oranguru takes a bit more skill to use since in order to get a good amount of cards you will need to play your hand strategically and know when to use discarding cards like Ultra Ball. Unown is used more as a deck thinner since your discarding 1 for 1. But Farewell Letter has seen play in Vespiquen decks as well as STS Mega Gardevoir. For recovery options you have Dragonite to bring back 2 basic Pokemon from the discard straight into your hand. This is good to use in STS Mega Gardevoir to place more benched pokemon on the bench for Despair Ray. Starmie can be used in decks that use Volcanion EX’s Steam Up ability frequently, and to place unwanted supporter cards in the discard to use them later with VS Seeker. For healing there are quite a few options. Jynx is a basic and can utilize Lovely Kiss right away to remove 1 damage counter from your active pokemon. Ribombee heals 20 damage to any of your pokemon but is a stage 1. Blissey can heal even more damage, enough to survive another turn in most cases when combined with other healing support. These healers are great for decks that main Pokemon with high HP and can tank a lot of damage such as FAC Diancie EX and Wishiwashi GX. For search support, one of the most useful for EX decks is Hoopa EX. Scoundrel Ring can grab Shaymin EX for Setup, as well as your other EX Pokemon that you might need in the early game. Talonflame is also a great choice if you happen to start with it in your opening hand to use Aero Blitz and grab any 2 cards that you might need. It is recommended that Talonflame be used in stage 2 decks with thick lines to maximize the chances of starting with one. Tapu Lele GX is very good to use for its Wonder Tag ability. Rather than search for a Pokemon, you can use Wonder Tag to search for any supporter you might need at the moment. With VS Seeker still in the format, this mean you always have access to a supporter card you need regardless if its in the discard or in your deck. Togekiss is an option to attach a bunch of energy for free once it is evolved into but being a stage 2 really hurts the usefulness of Serene Grace. For energy acceleration you can use Dragonair’s Dragon wish attack to setup huge energy attachments for the next turn. Your opponent can disrupt this, but if you use cards such as Proffessors Letter, Energy Loto, and additional draw support, you can still be able to attach a lot of energy. Solgaleo GX has only one oppurtunity to accelerate energy but Sol Burst GX can put many decks ahead in the game. Placing up to 5 of any energy (basic or special) is very strong in the early stages of the game. This GX attack is good support for decks that focus on dealing damage based on how many energy is attached for attacks. Lurantis GX while costing a grass energy, can also give many decks speed when it comes to energy. While this will usually be played in its own grass deck, you don’t always have to grab grass energy with Flower Supply. This was omitted from the grass support list since you can still splash Lurantis GX in a deck and use Rainbow Energy for its first attack. Rayquaza from Guardians Rising can accelerate energy for one attachment using a DCE. For mobility one of the best options is Zoroark with a Float Stone attached so that you can use Rush In and then freely retreat back to another Pokemon. But with tool removal back in the format this will not always be reliable. Solgaleo GX’s Ultra Road ability allows a free switch without a Float Stone, but is a stage 2 so using either of these will depend on what deck you are building. For defense, there are three pokemon that have similar effects but vary slightly in their usefulness. Mr. Mime blocks all damage done to your benched Pokemon by attacks but this does not block Golbat’s Surprise Bite or Decidueye GX’s Feather Arrow since those drop damage counters and are abilities instead. Machoke will block all damage and damage counters from attacks and abilities, but is a stage 1 and can be a difficult choice to fit it in as a tech. Bronzong is another stage 1 that prevents damage like Mr. Mime but also blocks effects of attacks such as attacks that switch your benched pokemon with your active. Last but not least, are the utility options. Golduck BREAK is played like a stage 2 Pokemon but with the added ability to freely move around any type of basic energy. This can be used in tool box decks for retreating or using Max Potion. Eelektross allows you to move basic energy from the bench to the active which is good for powering up the active when combined with Max Elixir. Victini helps out any decks that rely on coin flips for their attacks. SM Pinsir’s Roof Fling, FAC Weezing’s Balloon Bomb, and other flippy attacks now have support to land their desired heads or tails.
The last card to mention is Rainbow Energy. While it does place 10 damage on your Pokemon, this card has a huge variety of uses in many decks. Rainbow energy can act as every type of energy which means regardless of the Pokemon’s type, they will be able to use support from every list mentioned. For example, a Fire Type Pokemon with a Rainbow Energy attached can gain the benefits of free retreat from Fairy Garden. They can heal with Fairy Drop. It can be immune to effects of attacks if Magearna is on the bench. And it is a wonderful addition to decks that use both Jolteon EX and Glaceon EX to stop your opponents from attacking. You can use the 10 damage it gives to use BKP Durant’s Scrape Down attack easier, or AOR Shedinja’s Hopeless Scream copied with Mew EX’s Versatile ability. You can even use this for Sol Burst GX from Solgaleo GX if you don’t want to play metal energy in a different type deck. There are many possibilities that open up with this card through experimentation.
Now that was a long read but hopefully it was helpful insight into what types of support options there are with different types. Not every deck is built the same. And some decks will not even rely on type support such as energy denial or stall decks. But when building a decklist, you now have a good rundown of what to use and how it can be viable. Deck engines are usually made by deciding on draw power, then choosing your support options, followed by adding in techs, and finally adding in any useful splash support such as Hoopa EX. After that, it is all a matter of balancing and testing to see what makes your deck more consistent.